New update v0.4.4 for ZSGO with blue dress zombie vs player.
by Dev Gibby and Dev Ear in
Patch Notes

:zsgoicon:

Hello Survivors!

We’re thrilled to present ZSGO Update: Changelog v0.4.4.

This release brings a host of system improvements, visual & gameplay tweaks, along with some server stability enhancements.

If you’re eager to jump into the action early, consider backing our Patreon to gain Early Access (https://www.patreon.com/fundzsgo).

Let’s delve into what’s new and fixed:

Major System Improvements

– Fixed issue with saving build parts on dedicated servers. Now, build to your heart’s desire without worries!

– Streamlined the player mission menu to fix issues with it being broken entirely after loading an existing save.

– Resolved over 6 null pointer errors, significantly increasing stability across the board.

– Fixed the ‘scope blackout’ issue during aiming for clearer targeting.

– Fixed a bug where mouse sensitivity could unexpectedly drop to zero.

– Fixed a crash that could happen when remapping multiple keybinds, get those controls just how you want them!

– Disabled gravity on zombies at death to prevent them from falling through the map. However, steep slopes might still be tricky.

– Synced client zombie positions post-death with the server to improve looting consistency.

– Heavily optimized and refactored zombie spawning method. Should be seeing more of them on the dedi now too but more to come on this soon!

Dedi Server Upgrades

– Ensured autosave is always on in the MainLevel, so your progress is safely stored.

– Added password protection for dedicated servers for extra security.

– Resolved null pointer errors and port issues for a more stable connection.

– Client version checks are in place to prevent mismatched server joins.

Visual & Gameplay Tweaks

– Ramped up the details on some mountain meshes, making the landscape more vivid.

– Added a path to climb & parkour up the mountain with the radio tower (you may find some loot there).

– Cigs now reduce radiation by -25! A surprising twist in our post-apocalyptic world.

– Small map enhancements and collision fixes to improve navigation and interaction.

Developer Notes

– We’re rigorously testing package builds and tweaking them as needed. More updates on this soon!

Your feedback is invaluable in this journey, so keep it coming! Stay tuned for more exciting developments as we inch closer to the ultimate ZSGO adventure.

Stay alert and survive, everyone!

:zsgoicon:

Ever since I built my first PC to play custom zombie maps on 'Call of Duty: World at War,' I knew PC gaming would be a huge part of my life. My passion for zombies didn't just stop there—I grew up playing iconic games on my PlayStation 2 and 3, like 'Resident Evil 5,' 'Dead Rising,' 'The Walking Dead,' 'Fallout,' 'Bioshock,' and the 'Sly' series. However, once I switched to PC, there was no looking back; my PlayStations found their way into storage, and my heart stayed with PC gaming.

My love for survival games deepened with 'Arma 2: Operation Arrowhead’s DayZ' mod, where fate had me meet Dev Ear and Dev SuperPoggers atop the triple yellow in Cherno. A simple meetup on TeamSpeak turned into a lifelong friendship. We've traveled across states—from California to Florida—bonding over countless survival games like 'Rust Legacy' and 'WarZ.' Our adventures led us to run our own Rust servers and Minecraft communities, even tinkering with game development tools like Unity and Unreal Engine.

Our shared dreams and dedication have culminated in the creation of ZSGO, our ultimate zombie survival game. Bringing our collective expertise and creativity to the table, we're committed to crafting an unforgettable gaming experience that stands out in the survival genre.

Howdy survivors!
I'm Dev Ear and I mainly handle the gameplay loop, web development, and Discord! I have also been surviving online FPS games for 10+ years. I have probably briefly touched every survival fps game you can think of.
The current survival fps drought means that it’s time for our team to step in and create what everyone has been waiting for!
Besides game development, I like making music and every now and then touching some grass. Since release, it's been nothing but ZSGO however. Can't wait to see what the game evolves into!
See you all in ZSGO!

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