by Yellow51 in
Patch Notes

Greetings Survivors!

This update is introducing a much anticipated feature: Dedicated Servers! This means you will now be able to host persistent, 24/7 worlds for you and your friends (as well as the public, if you wish), without having to be in the server at the same time! Below (in the box) is a little note from our Multiplayer & Logic Programmer, yellow51.

Greetings Survivors! I’m yellow51, and I’ve been working on ZSGO since April. My first task when I joined the development team behind ZSGO was to get Dedicated Servers up and running! I, as well as the rest of the team behind ZSGO, can’t wait to see what you, the community, come up with when running your own dedicated servers. These servers offer a fair amount of customization capabilities, just like in the regular game with what is currently available to you now.

On another note, I will be creating a Steam Guide for the Dedicated Servers, in addition to the Fandom guide.

There’s a Dedicated Server easter egg in the game – can you find it? 😏

Cheers!
yellow51
Game Programmer

SERVER SETUP

ACHIEVEMENTS

  • We added two new achievements!: Welcome to the Wasteland, and Biometric.

POTENTIAL FATAL ERROR ISSUE

  • If you seem to be running into a “Fatal Error” issue when trying to load your save, try to use the little button with the toxic symbol on the bottom right of the main menu to fix up that save! If this doesn’t solve the issue, be sure to open a support ticket in the ZSGO Discord.

KICKSTARTER ROUND TWO

  • Our round 2 Kickstarter is up and running! If you are interested in checking out the rewards for pledges or want to know more about the future system overhauls we have planned, head on over to our Kickstarter!

To all our supporters, we can’t thank you enough.

Good luck out there survivors!

Greetings Survivors, my name is Albin. But you can call me
yellow 51, or simply yellow. I have been an avid PC gamer for
several years, and into programming and software and game
development for a while as well. My passion for the gaming
industry and developing games and software started when I
was around 14 years old.

I am currently pursuing a degree in Computer Science -
Software Engineering, and I have a passion for the survival,
sandbox, and zombie game genres. I enjoy exploring different
types of games within this genre and have spent countless
hours playing them. One of my all time favorite games, Space
Engineers, was the game that originally got me into game
development, when I started out by modding the game.

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