Two survivors battling it out in the ZSGO wasteland.
by Dev Ear in

As some of you may know, we have been working towards adding the features we originally proposed on the Future Roadmap, while simultaneously working on a huge system overhaul in the background. This document will outline the current progress and mission for ZSGO, as well as the constant goal to make our game as accessible to the world as possible. It will then conclude with the outline of our Kickstarter rewards provided in our current campaign.

Table of Contents
Update from Gibby
Pre-Overhaul Goals
Behind the Scenes Overhauls
Kickstarter Rewards

An Update from Dev Gibby

Howdy Survivors! Welcome to the next chapter of ZSGO.

I’m Dev Gibby, CEO and project manager and I am thrilled to share some of the recent news and updates surrounding the game. Our small but nimble team of developers has been hard at work building the game design document, communicating with the player base, and securing additional funding through Kickstarter and other mega grants. Ultimately building the future of ZSGO.

It has been an incredible journey so far, and we cannot thank the community and the survivors in the wasteland enough. Thank you for being the backbone of our game. Our small indie team hopes to bring our title higher up on the charts and compete with the big dogs.

At last, let’s jump right into the exciting features we have come up with.

Our latest update brings dedicated server support to the public. This has been a long time coming. Playing on a dedicated server not only allows you to free up CPU usage but also gives you the freedom to play with your friends and customize the server to your liking. This has been an overarching goal of ours to allow more customizations and more configurable options to our player base. A big shoutout to Dev Yellow, who is new to our team and helped us overcome some of these multiplayer challenges.

We want to continue to grow our game by making it more accessible to more players and languages around the globe. That brings the introduction to our first language support added to the game, German. A big shoutout to our Mod, Evelator. We have had several community members reach out who are bilingual or speak multiple languages and want to help translate our game.

Current Goals for Pre-Overhaul Build

The current goal for our pre-overhaul build is to be able to provide survivors with the deliverables that we had promised in the past.

A timeline of the ZSGO roadmap.

Vehicles, one of our most requested additions to the game, are extremely close to finally being released. This will allow survivors to traverse across the island faster than ever before. VOIP, In-Game Events, and maybe even an electricity system are other goals that we are working towards implementing before the release of our system overhaul.

A picture from inside the Dumbelo's cabin, a vehicle in ZSGO.

The main reason we chose to pursue these changes is because they are decoupled and can be ripped out and added to the system overhaul build with ease. That way, once we reach the finish line, survivors will still be able to use all the features they have always had access to!

Things Happening Behind the Scenes

As mentioned, behind the scenes there is another build being simultaneously worked on by Dev Jest and Dev Poggers. This is where major systems are currently being completely rebuilt to better fit what we want to be able to do with ZSGO.

Current Undertakings

The first systems that we have started building are the inventory system and the combat system. The inventory system is what controls everything involved with the character’s items and how they interact with these items. The combat system is a bit more than just combat. This will essentially change how anything that affects a player is handled.

Other Overarching System Overhaul Goals

Of course, we are interested in also building a hive system, a faction system, and a progression system. If you are interested in learning more about all of the changes to come, we outlined it in greater detail on our Kickstarter. If you have any questions about these system overhauls, be sure to stop by the ZSGO Discord and ask us about them. We are usually always on. 🙂

Always Striving Towards Accessibility

Our main goal with ZSGO is to make the game as accessible as possible to the world. Not only by translating the game but also by allowing players to customize the game to their liking using the World Settings Manager, the AI Spawn Manager, and much more in the future!

A huge part of creating a game in a way that is as accessible as possible is listening to the community and their feedback. We recently launched a Survival Game Preferences Survey that survivors can take so we have a better feel for what the community is looking for.

Kickstarter Rewards!

For those who are interested in our limited-time Kickstarter rewards, this last section is for you!

Our current campaign offers 6 different rewards:

  • The “Kickstarter Goat” Discord role, gives you lifetime access to the behind-the-scenes channel.
  • Custom HD ZSGO wallpapers.
  • Get your name permanently etched into the safe zone in-game.
  • Name the building of your choice in-game.
  • Name an in-game zombie.
  • Receive a first-edition ZSGO CD. (Only 25 are made and will ever be made)

If you are interested in any of these rewards or read more about our future plans for ZSGO, be sure to hit the button below to head on over to our Kickstarter.

Thank you to everyone who has supported us this far. We have always expressed how big our plans for ZSGO are, and are excited to finally start pursuing the massive system overhauls that will lead to our dream game!

Good luck out there survivors! 😀

Check Out ZSGO on Steam!

If you are looking to play a zombie survival base-building game and think that the ZSGO, be sure to click the big blue button!

This will take you to the Steam page where you can then download the demo by pushing the gigantic green button or purchase the full game!

Howdy survivors!
I'm Dev Ear and I mainly handle the gameplay loop, web development, and Discord! I have also been surviving online FPS games for 10+ years. I have probably briefly touched every survival fps game you can think of.
The current survival fps drought means that it’s time for our team to step in and create what everyone has been waiting for!
Besides game development, I like making music and every now and then touching some grass. Since release, it's been nothing but ZSGO however. Can't wait to see what the game evolves into!
See you all in ZSGO!

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