The Early Access Release Patch version 0.4.5 winter sale.
by Dev Gibby and Dev Ear in
Patch Notes

:zsgoicon:

The holidays are here survivors, along with beta patch v0.4.5!

This is a winter-themed update so be sure to bring your sweaters.

To start, I would like to thank everyone who has been using our report system. This is a MASSIVE help and we made sure to bust out as many of your bugs as possible. If you have any bugs that you would like to submit, you can do that here: Report a Bug

As mentioned, this is a winter-themed update, be sure to head on over to the mall!!

Here you will find Santa. Talk to him so he can guide you to some good presents!

Highlights (TLDR)

•    Added Santa to the Mall

•    FOV toggle added.

•    Improved Control Remapping process +Sensitivity Saving. (Should fix any game thread freezing issues people have while rebinding controls, also added proper remap settings for Q+E lean)

•    Optimized landscape material.

•    Health no longer regenerates

•    Reduced food & water depletion rates

•    Save System Optimization

•    Winter Season – The world has been covered in snow and now has winter weather states

•    OTHER CHRISTMAS MIRACLES

Seasonal Content and Events

•    Added Santa to the Mall.

•    Added Santa’s Big Ole Sack Quest.

•    Introduced new seasonal items. Be sure to talk to Santa to find out more!!!!!!

•    Added North Pole.

Weather and Environmental Changes

•    Winter mode!

•    Code added to maintain minimum snow coverage.

•    Surface wetness is limited to prevent snow disappearance.

•    Main menu secret changes.

•    Modified rad storms do not produce dust.

•    Added snow to specific trees.

Gameplay & Mechanic Enhancements

Expanded mountain parkour, added more loot, and designated it as a no-build zone. (Shoutout to Squishy)

•    Fixed the map collisions and floating loot spots reported by players. (TY AGAIN)

•    Refined anomaly trigger system code.

•    Fixed and adjusted mouse sensitivity resetting bug.

•    Addressed bug hindering player actions (this should prevent the player from being stuck and unable to shoot & reload sometimes)

•    Began groundwork for player temperature modifier.

•    Corrected item quantity display issues.

•    Optimized Aim Offset Networking Performance.

•    Fixed bug in updating interaction context actions.

•    Resolved inventory grid error on respawn.

•    Fixed player FOV loading issue.

•    Disabled health regeneration; left framework for future configurations.

•    Reduced hunger and thirst rates.

•    Fixed shotgun cursor bug; revised weapon logic.

•    Overhauled delays in weapon logic for bug resolutions.

•    Improved stability in weapon system switches.

•    Optimized and refactored the gun equipping function chain to be less error-prone fixing several bugs related to gun and scope initialization.

•    Modified ADS behavior during weapon swapping.

•    Increased zombie pursuit speed.

•    Tainted water changes.

User Interface and Controls

•    Added FOV slider to game settings.

•    Corrected naming of Patreon user credits.

•    Resolved visibility issue with Chainlink mission.

•    Altered method for limiting aiming at weapon swap to client-side.

•    Fixed lean mechanics and replication.

•    Addressed remapping issues for Lean keys.

•    Improved Control Remapping process.

Technical and Optimization Improvements

•    Reduced server lag during saving and autosaving.

•    Implemented a fix for accurate mission item count.

•    Applied additional save-related fixes.

•    Potentially fixed sleeping bag respawn saving.

•    Optimized landscape material.

•    Optimized ocean water material.

Dev Notes

– We’re rigorously testing package builds and tweaking them as needed. More updates on this soon!

Your feedback is invaluable in this journey, so keep it coming! Stay tuned for more exciting developments as we inch closer to the ultimate ZSGO adventure.

Stay alert and survive, everyone!

:zsgoicon:

Ever since I built my first PC to play custom zombie maps on 'Call of Duty: World at War,' I knew PC gaming would be a huge part of my life. My passion for zombies didn't just stop there—I grew up playing iconic games on my PlayStation 2 and 3, like 'Resident Evil 5,' 'Dead Rising,' 'The Walking Dead,' 'Fallout,' 'Bioshock,' and the 'Sly' series. However, once I switched to PC, there was no looking back; my PlayStations found their way into storage, and my heart stayed with PC gaming.

My love for survival games deepened with 'Arma 2: Operation Arrowhead’s DayZ' mod, where fate had me meet Dev Ear and Dev SuperPoggers atop the triple yellow in Cherno. A simple meetup on TeamSpeak turned into a lifelong friendship. We've traveled across states—from California to Florida—bonding over countless survival games like 'Rust Legacy' and 'WarZ.' Our adventures led us to run our own Rust servers and Minecraft communities, even tinkering with game development tools like Unity and Unreal Engine.

Our shared dreams and dedication have culminated in the creation of ZSGO, our ultimate zombie survival game. Bringing our collective expertise and creativity to the table, we're committed to crafting an unforgettable gaming experience that stands out in the survival genre.

Howdy survivors!
I'm Dev Ear and I mainly handle the gameplay loop, web development, and Discord! I have also been surviving online FPS games for 10+ years. I have probably briefly touched every survival fps game you can think of.
The current survival fps drought means that it’s time for our team to step in and create what everyone has been waiting for!
Besides game development, I like making music and every now and then touching some grass. Since release, it's been nothing but ZSGO however. Can't wait to see what the game evolves into!
See you all in ZSGO!

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