Hey survivors!
This update is all about loot, fixes, and quality-of-life improvements across the board. Loot faster than ever before! We’ve got more content in the works after this one -but for now, here’s what’s new in v0.5.4!
Table of Contents
- 💰 Looting Improvements
- 📦 Item Fixes & Inventory Improvements
- 🐺 Wildlife & Creature Balancing
- 🔧 Weapon Fixes + Additions
💰 Looting Improvements
The world just got a whole lot… lootier.


- Added a Loot All button to external container windows
- Increased all world container loot by ~20%
- Increased zombie loot drops
- Increased overall item spawner loot
- Added more vehicle spawners around MainLevel
- Adjusted capsule colliders on several zombies to improve looting, using the expanded loot capsule from earlier updates
Your backpack and base space are officially in danger!
📦 Item Fixes & Inventory Improvements
- Inventory now auto-stacks items first before filling new slots, making looting smoother
- Cleaned up the item list to remove old clutter
- Fixed the Toxic Mushroom bug (it was giving you an apple… which is the opposite of toxic)
- Added more audio cues to newly added food items so they sound like what they are
- Expanded the list of breakable items
- Adjusted sound volumes across various loot items
- Fixed ranged AI bullets not damaging the player (same interface fix used for melee)
- Fixed vehicle disconnect issues by detaching the character controller before destruction (Thanks to Survivor Maximoz for reporting this – more testing needed)

🐺 Wildlife & Creature Balancing
- Decreased bear health to make them less tanky
- Fixed the super loud wolf issue
Nature is still deadly… just a little less in-your-face deadly.
🔧 Weapon Fixes + Additions
Improvements for ranged weapons, animations, and attachments.
- Fixed collision issues with new special weapons colliding with the player
- Fixed the Aim Offset system, resolving arm clipping when aiming and shooting (Now uses more than just the Z vector and allows better aim-point customization)
- Updated WepBase so guns can properly start with scope attachments
- Fixed aim point initialization issues for clients
- Added redundancy to weapon initialization to prevent rare “broken gun” behavior
- Updated BP_MasterRangedWeapon to properly detect suppressors and reduce loudness / AI hearing range (coming soon)
Thank You, Survivors!
As always, thank you for the love, bug reports, and patience while we gear up for our big endgame cave update. Every update gets us closer to the vision we all share.
Stay armed, stay sharp,
– The ZSGO Team
Ever since I built my first PC to play custom zombie maps on 'Call of Duty: World at War,' I knew PC gaming would be a huge part of my life. My passion for zombies didn't just stop there—I grew up playing iconic games on my PlayStation 2 and 3, like 'Resident Evil 5,' 'Dead Rising,' 'The Walking Dead,' 'Fallout,' 'Bioshock,' and the 'Sly' series. However, once I switched to PC, there was no looking back; my PlayStations found their way into storage, and my heart stayed with PC gaming.
My love for survival games deepened with 'Arma 2: Operation Arrowhead’s DayZ' mod, where fate had me meet Dev Ear and Dev SuperPoggers atop the triple yellow in Cherno. A simple meetup on TeamSpeak turned into a lifelong friendship. We've traveled across states—from California to Florida—bonding over countless survival games like 'Rust Legacy' and 'WarZ.' Our adventures led us to run our own Rust servers and Minecraft communities, even tinkering with game development tools like Unity and Unreal Engine.
Our shared dreams and dedication have culminated in the creation of ZSGO, our ultimate zombie survival game. Bringing our collective expertise and creativity to the table, we're committed to crafting an unforgettable gaming experience that stands out in the survival genre.
