by Dev Gibby in
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Hello Survivors,

Update v0.8.0 is now available. This update adds Mutant Bosses, improves Mutant and Brute combat, and fixes several other known bugs while we prepare for our End Game Cave Update.

Table of Contents


Mutant Bosses

  • Added Mutant Bosses.
  • Mutant Bosses will now spawn at Mutant Meat Piles.
  • Updated the loot dropped by Mutant Bosses.

Mutant Meat Piles are now more dangerous than ever, so make sure you are ready before getting too close—or run for the hills if you’re low on loot.

A Mutant Boss near a Mutant Meat Pile in ZSGO

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Mutant Hearing and Player Footsteps

We fixed an issue that stopped the original Mutants from reacting to the player.

Mutants are blind and depend on sound to find you. They will react when they hear your footsteps or when they are attacked.

Sneaking makes your footsteps quieter and can help you move past them without being noticed.

Mutant Combat Changes

  • Increased Mutant attack animation speeds.
  • Widened the Mutant attack hit range.
  • Improved the consistency of Mutant attacks.

These changes should make Mutant attacks feel faster while also making their hits easier to understand.

Brute Combat Improvements

  • Adjusted the Brute Zombie’s attack range.
  • Added separate attack trace points for Mutants and Brutes.
  • Moved the Brute’s attack points to better match its size and large swing animations.
  • Improved the consistency of Brute attacks.

The Brute now has an attack range that better matches its large body and wide swings.

Brute Zombie combat improvements in ZSGO

Brute Animation Fixes

  • Fixed the Brute Zombie animation blueprint. The correct animations should now be used by the Brute class.
  • Fixed a movement blend issue that caused the Brute’s feet to slide across the ground.

We didn’t want you to see an ice-skating Brute.

Other Changes

  • Added more item optimizations.
  • Fixed several smaller bugs.
  • Cleaned up unused and outdated project files.
  • Continued preparing systems for future content.

What’s Next?

We are now preparing for the End Game Cave Update.

This will be our next major update, and we will share more information as development continues.

Thank you for playing ZSGO and supporting our small indie studio. Bug reports and player feedback continue to help us improve the game.

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ZSGO developers meetup and smiling together.

Ever since I built my first PC to play custom zombie maps on 'Call of Duty: World at War,' I knew PC gaming would be a huge part of my life. My passion for zombies didn't just stop there—I grew up playing iconic games on my PlayStation 2 and 3, like 'Resident Evil 5,' 'Dead Rising,' 'The Walking Dead,' 'Fallout,' 'Bioshock,' and the 'Sly' series. However, once I switched to PC, there was no looking back; my PlayStations found their way into storage, and my heart stayed with PC gaming.

My love for survival games deepened with 'Arma 2: Operation Arrowhead’s DayZ' mod, where fate had me meet Dev Ear and Dev SuperPoggers atop the triple yellow in Cherno. A simple meetup on TeamSpeak turned into a lifelong friendship. We've traveled across states—from California to Florida—bonding over countless survival games like 'Rust Legacy' and 'WarZ.' Our adventures led us to run our own Rust servers and Minecraft communities, even tinkering with game development tools like Unity and Unreal Engine.

Our shared dreams and dedication have culminated in the creation of ZSGO, our ultimate zombie survival game. Bringing our collective expertise and creativity to the table, we're committed to crafting an unforgettable gaming experience that stands out in the survival genre.

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